Warfighter 101: The Guards (2006)
Speeltijd: 40
Min. Leeftijd: 10
Spelers: 2
Uitgever: BayonetGames
Ontwerpers: Brant Guillory
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Hexagon Grid
Min. Leeftijd: 10
Spelers: 2
Uitgever: BayonetGames
Ontwerpers: Brant Guillory
Kunstenaars: Onbekend
Mechanismen: Dice Rolling, Hexagon Grid
Beschrijving Tonen Opmerkingen Tonen Prijstrend
From the Publisher's web site:
The Warfighter 101 System
The Warfighter Series is a played on maps with 1 hex = 1000m. Pieces are platoons/sections, with some single command vehicles. The innovative ZOC system allows players to establish fires while movement is taking place. Combat is resolved using one of three different tables, depending on weapons systems. Game turns represent 10-15 minutes. Games typically last 40-60 minutes for Warfighter 101.
Warfighter 101: The Guards
This new game features new rules for civilians, a British infantry battalion, government militia that switches sides, and 4 geomorphic maps. Demonstrate the actions of a British light infantry battle group in sub-Saharan Africa, including several unique new mechanics that deal with civilian populations and the ability of insurgents to hide within the population. Tribal politics also play into the scenarios.
The Warfighter 101 System
The Warfighter Series is a played on maps with 1 hex = 1000m. Pieces are platoons/sections, with some single command vehicles. The innovative ZOC system allows players to establish fires while movement is taking place. Combat is resolved using one of three different tables, depending on weapons systems. Game turns represent 10-15 minutes. Games typically last 40-60 minutes for Warfighter 101.
Warfighter 101: The Guards
This new game features new rules for civilians, a British infantry battalion, government militia that switches sides, and 4 geomorphic maps. Demonstrate the actions of a British light infantry battle group in sub-Saharan Africa, including several unique new mechanics that deal with civilian populations and the ability of insurgents to hide within the population. Tribal politics also play into the scenarios.
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ag.gameitem.lastUpdated: 2025-05-10 22:40:23.36